![]() ![]() The most important point is probably the last one, since rotating around the pivot actually works for the most part, but the model is repositioned, somehow based on scaling, so I’m confused quite a bit. why setting a pivot point makes scaling move the object on the axis instead of just scaling it in place (around the said pivot point).Finally, you can publish your animation by clicking the Export button. Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and sprite animations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later). how and why to calculate center points in either local or world space You can also use the temporary scale to check the animation time.Learn all the tricks for positioning figures.Find more detailed tips in the user guide. even with the world space coordinates, the box is not halved by the ground, but instead is positioned a good part above the ground This is the first of a series of video tutorials for Pivot Animator 5. ![]() This is different in my actual project (the box would be standing on the ground), so I actually had to ponder a bit. Actually, that’s an interesting question In the context of this PG you are probably right, I’m expecting the pivot point to be in the center of the model, which combined with the zero-position should put the box right through the ground. ![]()
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